VR Oxygen came up with several solutions for people's needs around VR. Based on the study of people's mental models, needs, and desires it was possible to find and validate the problems people face with virtual reality. The created products are linked to each other and complement each other, they are the results of research, people feedback and observations. The products (VR Experience, Vlog, Website, Viewer) can be seen below.
Below: Volumetric prototyping example. Testing interactions, scales and locations. Made with Unity3D and Blender. More details in the Volumetric Prototyping Case Study
Below: Volumetric menu example. Testing interactions, locations, colors and brightness/ lighting. Here I am also testing arrows and rotation direction to establish which scenario people naturally expect. Made with Unity3D and Blender. More details in the 3D Layouts, VR Interactions/ Pet Menu Case Study
Below: VR prototype, working with cubemaps and skyboxes. Made using tablet and Unity3D. Testing scale and depth of particular objects, to understanding the comfortable and suitable level of details. Identifying a comfortable color palette for the experience. Made with Unity3D and Blender. More details in the Sketching a VR Storyboard, VR Prototyping Case Study
Below: Working on 3D art, characters and scene elements. Here are some examples of a dog character creation at various stages of the modeling process; low poly 3D modeling for collisions in Unity3D; lean construction, rigging and animation processes. Made in Blender. More details in the Working on 3D Art Case Study
Below: Creating an armature and movements with Inverse Kinematics Bone Constraints. Rigging, skinning, animating. Creating a walk cycle, choosing timing, and checking the mesh, blocking animation. Testing some poses and specific movements. Made in Blender. More details in the Working on 3D Art Case Study
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