Project Case Study

Products as tools to solve people's pains and explore the new media

VR Design Workflow, VR Usability Studies (Video Blog), VR Viewers, Website


VR Oxygen came up with several solutions for people's needs around VR. Based on the study of people's mental models, needs, and desires it was possible to find and validate the problems people face with virtual reality.

The created products are linked to each other and complement each other, they are the results of research, people feedback and observations. The products (Vlog, VR Viewers, Website) can be seen below. VR Heurisitc Evaluation Tool and VR User Testing services are also the products that organically evolved from user feedback and my VR research.

One of the projects was to research various ways of VR storyboarding and prototyping, and to develop a VR Design Workflow. This Workflow is being successfully used in current projects. Below are represented some pieces of the workflow, the whole process and details can be found in the VR Design Case Study.

Currently, the main focus is on VR Usability Testing for companies and indie developers:

Interaction and menu tests
(mobile VR)

Below: Volumetric prototyping example. Testing interactions, scales and locations. Made with Unity3D and Blender (mobile VR). Created as a part of VR Design Workflow that was developed during the research and work on a social type of VR application. Mobile VR. More details in the Volumetric Prototyping Case Study

Below: Volumetric menu example. Testing interactions, locations, colors and brightness/ lighting. Here I am also testing arrows and rotation direction to establish which scenario people naturally expect. Made with Unity3D and Blender (mobile VR, previous versions). More details in the About the Menu/ 3D Layouts, VR Interactions Case Study

Below: Early VR prototype, working with cubemaps and skyboxes. Made using tablet and Unity3D. Testing scale and depth of particular objects, to understanding the comfortable and suitable level of details. Identifying a comfortable color palette for the experience. Made with Unity3D and Blender. More details in the Sketching a VR Storyboard, VR Prototyping Case Study

Video blog featuring VR design practices and discoveries, tutorials, and the best VR experiences and games. Case Study HERE

The current website: Below are some screens and prototypes from the design process and from the previous version. Case Study HERE

VR Oxygen Viewer (version 2). Case Study HERE

Showing VR Oxygen viewers at different expos (Marinovators, Maker Faire); observing, surveying, interviewing.

Everyone in the photo was asked for agreement/disagreement to post the photos and explained the purpose of it. All the participant listed in the photos gave their permission to use their photos.

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© 2019 Olga V. Ivanova